360 Degree 3D design Exercise Blender
The first and most familiar Emerging Technology Exercise we did was the 360 degree blender animation we had to create. The process for this is very familiar to a regular blender animation with a few settings changed in order to alter the output of the camera to show a full 360 degree image in each frame. These frames are ideally then put together in order to create a cohesive video that can be watched in 360 on a website such as youtube.
My Idea for this exercise was a rising city imitating the raising of a city over time as buildings get bigger over time. This is just one of the many possibility’s for the blender software, the use cases for any project are limited only by skill and time, as I soon found out the panoramic camera increases rendering times drastically so in my first few attempts at using this part of the software to create a render the time needed to render was far to great with the university computer rendering speed. I now realise the complexity you can achieve theoretically is a lot however in practice such renders could take days or weeks of non stop rendering to complete. So when considering this form of technology for use in my project I would need to consider the potential time cost of the undertaking and if the end result is would be worth the time cost in comparison with the relatively tame time cost of the alternative emerging technologies.
Other than the time cost i believe this to be one of the more versatile emerging technologies allowing the creator to make anything and add it to a world shown all around you, it also allows it to be viewed not just with a VR headset but also online as seen in videos like this…
As you can see my 360 animation didn’t quite go as planned due to issues rendering in time and not quite understanding the process to turn a video 3D in youtube however the experience taught me alot and im sure with a little refinement the issues could be fixed easily as with any new technology it is a learning curve.
References
VR Planet (2022) YouTube. Available at: https://www.youtube.com/watch?v=4pMXXa72eFY (Accessed: 03 November 2024).
Moynihan, T. (2016) Google’s cardboard isn’t really VR, but it’s about to get a whole lot closer to the real thing, Wired. Available at: https://www.wired.com/2016/01/why-spatial-audio-is-a-big-deal-for-google-cardboard/ (Accessed: 03 November 2024).
This sort of technology allows 360 videos to be more accessible to everyday people especially when paired with things such as the Google Cardboard where a simple phone can become something not dis-similar to a VR device using the tech you already have on hand.
My Rendered 360 Animation

